PlaybaleOpen Studio

Nordic studio for branded play

A campaign brief. A game they actually finish.

Playbale turns a drop, a prize, and a look into a 480×720 canvas game — copy, art, unique link, and the reward on the finish card. Built for marketers, not game studios.

Ready engines · generated brand pack · publish or embed · prize on complete

Value

The product is the path from brief to play — not another engine.

Brief to branded play

Marketers stay in the brief. Playbale picks the mechanic, writes the copy, and skins the canvas.

Games people finish

Forty-second runs on a portrait stage. Built for a drop, a queue, or a loyalty mail — not a game studio.

Prize is the product

The finish card can be a code, a claim link, or a draw entry. Play is the wrapper around the offer.

Your tenant, your link

Hosted, sandboxed, and scoped. Publish once. Share /g/slug or drop the custom element on any page.

How it works

Four steps. Then it is live.

  1. 01

    Describe the campaign

    Tell Studio the drop, the play, and the look. If something is missing, it asks — then writes one brief.

  2. 02

    A ready engine, not a blank file

    We instantiate a proven catalog game: catcher, Plinko, quiz, rhythm, and the rest. Scratch compose only if you ask.

  3. 03

    Copy and art in the same pass

    Title, instructions, and a full slot pack — background, products, catcher — generated to match the brief.

  4. 04

    Publish, embed, reward

    A unique tenant link, an embed snippet, and a prize card on finish. Plays flow out to your CRM.

Fjell Cabin · live engine

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PREVIEW

Catch the winter merch.

Cabin Drop

Slide the wool tote under falling parcels. Three misses and the drop closes.

Slide or arrows to catch · P to pause

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Play a branded example

These are the catalog engines, dressed.

Same 480×720 canvas customers publish. The brief changes the copy, the prize, and the art slots — not a new codebase.

Get started

Open Studio and describe the next drop.

If we need the play type, the look, or a prize, we ask. Then we compose the game, the copy, and the art together.